Personalization through Gamification in the Classroom
Learning Pathway: Student-Centered Learning
Personalizing learning involves student choice, voice, and agency. Gamification allows teachers to bring in elements of personalization into their classroom by incorporating the elements of games to support the individual progress and growth of students while keeping engagement high. This session will explore different ways, from basic to advanced, to incorporate gamification into the classroom.
Katherine Greene, Language Arts Teacher, Tech High School
About GTS Educational Events
If you are a nonprofit or public sector group looking to create a conference, workshop or educational event with impact, look to GTS. We believe educational events are successful when participants learn and grow and then return to their organizations and communities to make them stronger. We look forward to continuing our work with the broad spectrum of organizations striving to make a difference for the people and communities they serve.
GTS Educational Events is a nonpartisan organization, and does not take positions on any legislation or ballot measures, nor does it endorse or oppose any candidates in elections to public office.
Angie Freese, Consultant Playmakers, LLC Consultant Playmakers, LLC
Brian Cashman, Coordinator, Alternative Programs Goodhue County Education District
Dave Blanchard, Adjunct Faculty, School of Education, Teacher Development St. Cloud State University
Jennifer Dugan, Director, Statewide Testing Minnesota Department of Ed
Jim Smith, K-12 Consulting No Limits Learning
Will Remmert, Elementary Principal New Prague Area Schools
Danijella Duvnjak, Director of Teaching and Learning – HCPA Hmong College Prepartory Academy
Jessica Moore, Secondary Coordinator of Curriculum ISD #742